![]() Sephiroth will raise his sword in front of him an block any incoming damage. After he plunge his sword into the ground, use the glowing lines to dodge the resulting shockwaves. Sephiroth starts using Hell's Gate once you've staggered him twice. Anybody caught in the blast radius will be reduced to 1 HP, so try to keep your party spread out to reduce the number of party members who get hit. Sephiroth will leap into the sky and then cause a large explosion upon landing. They do make it much easier to stagger him though if you hit him with the opposite element of his infusion. Sephiroth's elemental infusions serve as much more powerful versions of the basis spells and cover a wider area of the battlefield. You can also use Elemental materia in Cloud's armor to either reduce the damage or absorb it entirely depending on the materia's level and the element that Sephiroth is using. Sephiroth will cast third tier elemental spells throughout the battle and so try to dodge them when possible. ![]() Stagger or defeat him before he gets to zero. ![]() Sephiroth will count down to zero and then release a devastating attack that will wipe out the entire party. If he uses it, use circle to roll away from them. Sephiroth creates pockets of gravity that will suck the party in and deal a lot of damage. This is a two hit move that cannot be blocked or countered, so dodge it using the circle button instead. Equip Aerith with a Circlet and give Tifa and Barret either a Champion Belt or Supernatural Wristguards. If you have it, give Cloud the Gotterdammerung, although a Champion Belt should work just fine too. You could consider equipping one or two of them with Time and Barrier, although you should be fine without either if you play your cards right.įor weapons, it's best to equip everybody with something that has Reprieve (Twin Stinger, EKG Cannon, Purple Pain and Reinforced Staff) although some may prefer going with the Mythril Sword, Mythril Rod and Metal Knuckles to maximize damage. Give all three of the other party members Lightning, Wind, Revival and Healing materia and then fill out the rest of their slots with HP and MP Up materia with Aerith also getting one or two orbs of Magic Up. The rest of his slots (assuming that there are any, that is) can be filled with HP and MP Up materia while his summon should be Bahamut. If not, pair the one that you have with Fire while being sure to bring an orb of Ice along as well. If you managed to get both of the Elemental Materia, pair them with Fire and Ice in his armor. In all likelihood though, you'll probably end up with Aerith and Tifa.Įquip Cloud with Parry, Steadfast Block, Revival and Healing materia paired with Magnify. It's determined by the actions taken by Barret, Tifa and Aerith in the fight with the Whispers and whilst it is possible to manipulate, it's far easier to just plan for all possibilities. One of the most annoying things about setting up for this battle is that you don't have too much control over which two party members will be joining Cloud.
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